8/21/2023 0 Comments Download phoenix point behemoth![]() But that is also exactly the problem that some other players may have with the game - the timers. I can understand that some players want the Geoscape threat to lose the game, to be in the position of being forced to do everything fast and effective. I strongly (it is hard to stress this enough) doubt that any single new player will be able to achieve that: to make the doomclock irrelevant. That is what I think about your description: that you play quite well but you enjoy lower difficulty so you have negated the doomclock by simply playing a difficulty where it doesn't affect you (because it is much slower). This means that the doomclock may be irrelevant for you. economy = number of aircraft + resource generation by pure tedium of trade). Sure, you may play lower difficulty because you like it more this way (no objection against that - it is your call) and at the same time you may be already well aware of game mechanics and you may already have mastered geoscape procedure (I wouldn't call it strategy since there isn't much of strategy in it, it is more like: "what developers tried to hide before you to make your game more difficult", e.g. that a player will not circumvent their beloved human population doomclock and create "time to breath" and enjoy "slow as you wish" game. They have by design put advanced requirements before being able to get rid of behemoth to ensure that a player will not achieve that. Is it possible to rush behemoth early to secure a stable position with lots of living population? I think that is what developers don't want. And since you are already in the late game (late in the perception of being able to finish the game) you can pretty much also finish the game itself. When you have performed those necessary steps you are in the late game. I just doubt that it is "blatantly obvious". I will not claim that those requirements can't be rushed to get rid of behemoth asap. You have probably also done lots of other missions (at least to stay "in the game") which qualifies your soldiers and their equipment as being capable of doing the final mission the final behemoth mission isn't easy.I just consider it natural) have enough research facilities already since some of the research is quite slow (which means you had to gather enough resources - again: the gate of mid/late game) you will very likely (I am careful to use the word "need".you need Geoscape coverage since story mission are well spread around the globe (which will very unlike happen without having enough bases to finish the game).Originally posted by ulzgoroth:You call it 'interesting', I call it 'blatantly obvious', since it's the only option to stop the Behemoth killing havens and it only requires putting a little focus on performing the core plot missions.My point is: To relieve a player from such slog, the DLC kills the population automatically. and since you research better weapons and you will have more experienced soldiers, they simply increase the number of attacks and decrease the window to assist against such attacks. It is also the reason why mid/late game is so tedious: developers want to keep the risk of losing the game constant. It is, in fact, developers design to push the risk of losing a game also to Geoscape (not just in missions). You definitely can't bring doomclock to stop or slow down not to matter. The only positive reaction to the change I have read was from players who are looking for a challenge, e.g.: "Finally, I am at risk of losing the game and I have to rush towards the end." This change "helps" with the mid/late-game monotonous haven defence mission for the price of taking away tools to defend against population drop. They have added a random dice roll to automatically destroy havens ( behemoth).Developers have decreased the frequency of attack on havens to create a "space" for the next effect:.The last DLC Festering Skies shuffled with the doomclock quite a loot: ![]() The attacks will be more frequent and you will have less time to react.)
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